"Throughout development, we really leaned into the competitive side of it, and that was always one of my biggest fears as a ...
Rachael (she/her) has been in love with all things video games for more years than she cares to remember. Her previous roles include being a staff writer, senior editor, and also the head of culture ...
While also balancing story and environment in plausible worlds. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Ubisoft Toronto level design ...
When Miles Tost moved from The Witcher 3 to Cyberpunk 2077 in 2016, he soon realized that he was dealing with a unique challenge. Despite both being RPGs, the two “couldn’t be more different,” with CD ...
A game lives or dies on its level design. When you think about it, most of a game's mechanics revolve around how the player interacts with the environment around them. From ambiance and world building ...
Jared is a writer, editor, and Communications Studies graduate who loves popular nerd culture (almost anything to do with Marvel, DC, Star Wars, or The Lord of the Rings) and the interactive ...
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