OpenCL specification, an open industry standard for 3D graphics and computer audio that started as an Apple proposal but has gained many supporters, has been ratified. Brooke Crothers writes about ...
The use of FPGAs in HPC is limited less by the capabilities of current hardware and more by the challenges in programming them without sacrificing performance. Recent work from Boston University has ...
This blog has mentioned OpenCL a few times, as a C-language compilation method for easing development of FPGAs through the use of C constructs. Lest one think this is an Altera-centric effort to work ...
Apple has touted using the "Power of the GPU" with the OpenCL API, but how does it run in practice? Very few current applications are coded to use Apple's new OpenCL API that is included with Snow ...
I believe OpenCL can run across multiple GPUs simultaneously though, but there are currently quite a few quirks; that is, by the standard it should be possible but the way it's currently implemented ...
Today, the Khronos Group consortium released the OpenCL 3.0 Provisional Specifications. OpenCL 3.0 realigns the OpenCL roadmap to enable developer-requested functionality to be broadly deployed by ...
Heterogeneous computing refers to a growing class of systems in which an application is executed on a mixture of dissimilar processor and accelerator devices to maximize throughput. The execution of a ...
The launch of Intel's Arc Alchemist series draws closer. We don't yet have a clear understanding of how the various cards will compete with their AMD and Nvidia competitors, but hints are emerging, ...
Apple has taken the first steps toward completely killing OpenGL and OpenCL in Mojave in favor of its own Metal technology. Buried in the developer's documentation section, Apple made the declaration ...
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