I have a simple problem: I have 5 million 2D circles with different positions/radii that I need to render using OpenGL. Being an OpenGL novice, I discretized a unit circle, stored the vertex positions ...
It seems to be a problem with Homeworld under Win2k/XP (I'm currently on XP, but have had the same problem on XP) where it refuses to use OpenGL for rendering, forcing me to stick with some crappy ...