Remedy Entertainment has announced Control: Resonant, the follow-up to IGN’s 2019 Game of the Year, Control, at the 2025 Game Awards. It’s due out in 2026 for PC, PS5, and Xbox Series X and S, and it ...
Remedy Entertainment's long-awaited sequel to 2019's Control is almost here. On Thursday at The Game Awards, the developer revealed Control Resonant, a sequel to the first game that will make major ...
The game picks up as Dylan’s former captors, the Federal Bureau of Control (FBC), are deploying him at the peak of a supernatural crisis to combat a mysterious cosmic entity. Per the official logline, ...
Control Resonant is heading our way in 2026, so here's a complete guide on all the latest news and details ahead of Control 2 When you purchase through links on our site, we may earn an affiliate ...
Remedy Entertainment's Control is a bizarre yet totally captivating action game that feels like Die Hard by way of David Lynch. InControl: Resonant, players step into the role of the original game's ...
Control: Ultimate Edition will be available on the iPhone, the iPad and the Apple Vision Pro in early 2026, its developer Remedy has announced. The developer says you can either "tap into the action ...
GM is recalling a long list of models for an issue with the fuel pump power control module that can interrupt the flow of fuel to the engine. Many GM models are affected, but the only Buick model on ...
Ford is issuing a recall for certain 2025 Explorer and Lincoln Aviator models after discovering a defect in the body control module that could prevent trailer taillights from working properly while ...
Beyond Liquid Glass, Apple is making giant updates to Control Center in iOS 26 that make this always handy iPhone feature become a powerhouse — once you learn how to use it to its fullest. For example ...
People who can delay gratification and master their impulses thrive in life. And experts say that you can learn skills to rein in bad habits. By Christina Caron We tend to respect and even idolize ...
Virtala also adds: "That then builds the basis that, if we create an excellent game and it happens to sell four million or five million units, then we are really happy.” It's worth noting that exact ...