Ok, so I'm trying to render a polygon, only using <pre class="ip-ubbcode-code-pre">glvertex2i()</pre>.<BR><BR>First of all, I'm using the Digital Differencial ...
I'm working on a (triangle) mesh slice generator, and I have the slice plane functionality working. However, the triangles are given to me unordered (it is out of an STL file), so my derived line ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results