No choppiness between bytestream segments Handles non-real-time streams -- faster and slower than real-time Handles intermittent streams (i.e., streams that may not yield bytes for a while) ...
@inproceedings{ito2025crystalframer, title = {Rethinking the role of frames for SE(3)-invariant crystal structure modeling}, author = {Yusei Ito and Tatsunori Taniai and Ryo Igarashi and Yoshitaka ...
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