Abstract: To investigate the influence of the COVID-19 pandemic on prosocial behavior and to explore the psychological mechanisms driving such behavior within the context of individualistic and ...
LLM-CBT: LLM-Driven Closed-Loop Behavior Tree Planning for Heterogeneous UAV-UGV Swarm Collaboration
Abstract: The heterogeneous cluster system holds significant application potential in scenarios such as collaborative logistics, disaster response operations, and precision agriculture, but achieving ...
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Dev life building a skill tree in Unity
A behind-the-scenes look at building a functional skill tree in Unity, covering structure, logic, and design choices that shape player progression in a game. #DevLife #UnityDevelopment #GameSystems ...
The tree definition and execution code are the same, which means you can place breakpoints inside code fragments, and they will behave as expected. No special complex "behaviour tree debugger" is ...
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