Unity maps out its 2026 engine roadmap: CoreCLR migration, ECS-GameObject unification, verified packages, and a fresh round of AI-assisted dev tools. Subscribe to the free Digital Production ...
Bar owners say they struggle to dissuade people from forming a line as behavioural experts point to post-pandemic ‘new norms’ “I’m not sure what else we can do to be honest,” Paul Loebenberg said, of ...
Just one day after the announcement of Genie, Google's generative AI-powered virtual world creator, a number of major video game companies are seeing their stock prices tumble, seemingly because some ...
Abstract: In the field of computer game development, Unity Technologies’ game engine has a Chinese version called Tuanjie, developed by Unity China and officially released in January 2024. Tuanjie ...
The combination of digital football and real management is reaching a new level, to be honest. FIFAe, along with the guys from Sports Interactive, officially rolled out the announcement of the FIFAe ...
Google updated its JavaScript SEO documentation for the third time this week, this time to say that "while pages with a 200 HTTP status code are sent to rendering, this might not be the case for pages ...
Google made another change to the JavaScript SEO documentation help document to explain and clarify JavaScript execution on non-200 HTTP status codes. The change. Google wrote, “All pages with a 200 ...
Performance Mode "Fortnite" is designed to maximize FPS while minimizing CPU load, shadows, and unnecessary visual effects, giving competitive players an edge. By switching from DX12 to Performance ...
The new Beeble Studio runs the new SwitchLight 3.0 model directly on a user's local GPU, enabling true 4K relighting, unlimited rendering, and complete control over physically based rendering outputs.
WILMINGTON, Del.—InterDigital today announced the acquisition of Deep Render, an artificial intelligence startup with a team of AI experts focused on video codecs. Financial details were not ...
I've been trying to play around with the render queue on MToon for a while trying to achieve the desired effect for the hair shadow mesh for a model I'm working on (especially I wanted to prevent the ...
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