The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration devices, ...
We have to say we are quite the fans of metal around here. Apparently some folks at Apple are too, as the company has released version 4 of the Metal API for game developers to take advantage of.
Abstract: Ray tracing is the most powerful tool in photorealistic image production. Since Kajiya [1] provided a Monte Carlo solution on his proposed render equation in 1986, almost all the following ...
The Scriptable Render Pipeline (SRP) is a Unity feature designed to give artists and developers the tools they need to create modern, high-fidelity graphics in Unity. Unity provides two pre-built ...
With some AI trickery, Nvidia has managed to cheat the traditional rendering pipeline for games. And that makes traditionally underpowered laptops so much better. Its latest RTX 40-series mobile GPUs ...
Unity’s status as the mobile game engine of choice continues to strengthen each year. At GDC 2017, CEO John Riccitiello revealed that mobile games harnessing the tech had been downloaded 16 billion ...
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