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  1. What does Unity's Mathf.PingPong actually do? - Stack Overflow

    So Mathf.PingPong() uses a function calls Mathf.Repeat() These are likely intended as tweening/easing helper functions So Mathf.Repeat(float t, float length) will create a graph like this Where length is the …

  2. Why the duplication in .NET Core math methods? - Stack Overflow

    Oct 18, 2023 · In .NET Core (all versions, far as I can tell), the System.MathF class has float versions of all the System.Math methods. Also, in .NET 7, the numeric types have static math methods added, …

  3. c# - Mathf.clamp () function in Unity - Stack Overflow

    May 2, 2017 · Mathf.clamp () function in Unity Asked 8 years, 9 months ago Modified 8 years, 9 months ago Viewed 13k times

  4. The name `Math' does not exist in the current context

    Nov 2, 2013 · It is true you could add using System. However, Unity has Mathf Why would you rather use the built in Mathf? System.Math uses doubles. UnityEngine.Mathf uses floats. Since most of …

  5. Using Mathf.MoveTowards in a coroutine and the correct way to use ...

    Feb 26, 2024 · Question here, im having trouble with a screen transition that uses a shader and a float in the material to transition from transparent to black, but when I call this in a coroutine using …

  6. c# - Trying to understand Mathf.Approximately - Stack Overflow

    Dec 13, 2021 · Trying to understand Mathf.Approximately [duplicate] Asked 4 years, 1 month ago Modified 2 years ago Viewed 581 times

  7. c# - Mathf.PerlinNoise only returns the float 0.4652731 at every given ...

    Mathf.PerlinNoise only returns the float 0.4652731 at every given position Asked 5 years, 1 month ago Modified 4 years, 3 months ago Viewed 4k times

  8. How does Mathf.SmoothDamp () work? what is it algorithm?

    Apr 22, 2020 · I was wondering how SmoothDamp works in unity. I'm trying to re-create the function outside unity but the thing is I don't know how it works.

  9. What's the difference between Mathf.Lerp and Mathf.SmoothDamp

    Feb 8, 2016 · The mechanical difference is that Lerp is linear, while SmoothDamp follows a sigmoid function. See How to Lerp like a pro and Smoothstep for more in-depth explanation and graphs. In …

  10. c# - Mathf.Sign (0) not returning zero - Stack Overflow

    Aug 22, 2021 · Why does Mathf.Sign (0) return one in Unity? According to the C# documentation, it should return zero.